Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.2 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
662 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
2.2 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Objective damage / min
649 vs 391
100 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
First blood rate
22% vs 11%
78 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 77 of 100, built on 1.9 epic monsters a game and 12.5 turret plates a game. Damage trails at 18, with 652 damage a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.