Playstyle radar
58 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
58 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
378 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.3 vs 0.7
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 0.17 deaths a minute and 9% time spent dead. Farming trails at 25, with 62.0 CS at 10 min.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.6, in your losses 6.3 · 37W 21L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 394, in your losses 356 · 37W 21L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.18, in your losses 0.14 · 37W 21L