Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
431 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
6.6 vs 4.2
86 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Objective damage / min
1145 vs 940
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Vision score / min
1.14 vs 0.95
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 68 of 100, built on 1.07 vision score a minute and 3.0 control wards a game. Aggression trails at 31, with 7% first blood rate.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.