Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
147 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.5 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kill participation
50% vs 44%
85 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 0.20 deaths a minute and 11% time spent dead. Objectives trails at 16, with 185 objective damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 241, in your losses 127 · 39W 25L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 8.5, in your losses 3.4 · 39W 25L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.1, in your losses 5.6 · 39W 25L