Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season111 games
What to work on
60 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
278 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
53% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Time spent dead
7% vs 9%
73 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 73 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 26, with 291 damage a minute.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.06, in your losses 0.04 · 54W 57L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
This season, in your wins 327, in your losses 241 · 54W 57L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 56%, in your losses 53% · 54W 57L