Playstyle radar
55 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
55 gamesDamageStart here
Damage / min
255 vs 302 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Objective damage / min
62 vs 78 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.9 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
8.9 vs 6.6
78 of 100 against Diamond Nami players, and it matters: the better half of Nami supports wins 80% of games, the other half 21%.
Epic monsters / game
2.4 vs 1.9
74 of 100 against Diamond Nami players, and it matters: the better half of Nami supports wins 81% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 83 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 7, with 5% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Nami supports with above-median damage a minute win 58% of games; below it, 42%.
In your wins 214, in your losses 184 · 32W 23L
Nami supports with above-median objective damage a minute win 76% of games; below it, 25%.
In your wins 76, in your losses 39 · 32W 23L
Nami supports with above-median control wards a game win 54% of games; below it, 47%.
In your wins 4.1, in your losses 3.5 · 32W 23L