Playstyle radar
57 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
57 gamesAggressionStart here
Solo kills / game
1.4 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
795 vs 889 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
7.3 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.2 vs 0.7
88 of 100 against Master+ Gwen players, and it matters: the better half of Gwen top laners wins 71% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 82 of 100, built on 1.2 epic monsters a game and 514 objective damage a minute. Aggression trails at 32, with 1.3 solo kills a game.
Among top laners
Gwen top laners with above-median solo kills a game win 63% of games; below it, 42%.
In your wins 1.6, in your losses 1.1 · 28W 29L
Gwen top laners with above-median damage a minute win 60% of games; below it, 41%.
In your wins 903, in your losses 618 · 28W 29L
Gwen top laners with above-median CS a minute win 59% of games; below it, 42%.
In your wins 7.0, in your losses 7.3 · 28W 29L