Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
51 gamesDamageStart here
Damage / min
697 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
8.2 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
9% vs 12%
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 72 of 100, built on 3.9 control wards a game and 1.29 vision score a minute. Damage trails at 32, with 617 damage a minute.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 693, in your losses 537 · 26W 25L
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 9.5, in your losses 3.0 · 26W 25L