Playstyle radar
30 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
30 gamesAggressionStart here
Solo kills / game
1.4 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
310 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.60 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Time spent dead
7% vs 12%
96 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.14 vs 0.22
95 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS at 10 min
74.4 vs 69.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 85 of 100, built on 0.14 deaths a minute and 8% time spent dead. Aggression trails at 33, with 1.3 solo kills a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.5, in your losses 0.9 · 17W 13L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 394, in your losses 305 · 17W 13L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.71, in your losses 0.77 · 17W 13L