Playstyle radar
10 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
10 gamesDamageStart here
Damage / min
630 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
152 vs 453 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Time spent dead
7% vs 10%
87 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.22
86 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
CS / min
8.5 vs 7.7
88 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 57% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 78 of 100, built on 3.7 control wards a game and 1.16 vision score a minute. Objectives trails at 18, with 153 objective damage a minute.
Among bot laners
Emerald bot laners with above-median damage a minute win 62% of games; below it, 36%.
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.