Playstyle radar
44 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
44 gamesObjectivesStart here
Objective damage / min
250 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
4% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1060 vs 857
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Control wards / game
2.8 vs 0.6
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Kill participation
48% vs 44%
70 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 792 damage a minute and 21% team damage share. Farming trails at 32, with 4.7 CS a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 255, in your losses 117 · 21W 23L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 5.5, in your losses 3.9 · 21W 23L
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
In your wins 5%, in your losses 4% · 21W 23L