Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
26 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
367 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 43 of 100, built on 379 objective damage a minute and 0.9 epic monsters a game. Vision trails at 24, with 0.72 vision score a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.