Playstyle
25 games
Playstyle radar
25 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
25 gamesDamageStart here
Damage / min
646 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
171 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
0.92 vs 0.72
81 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Control wards / game
2.3 vs 0.7
79 of 100 against mid laners, and it matters: the better half of mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 74 of 100, built on 3.7 control wards a game and 1.21 vision score a minute. Aggression trails at 27, with 4% first blood rate.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
In your wins 832, in your losses 638 · 10W 15L
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 0.8, in your losses 0.7 · 10W 15L
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
In your wins 506, in your losses 289 · 10W 15L