Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
2.3 vs 1.5
99 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Objective damage / min
141 vs 85
82 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
78 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 3.24 vision score a minute and 10.1 wards cleared a game. Utility trails at 37, with 128 heals + shields a minute.
Among supports