Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season115 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
266 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
68.9 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
First blood rate
19% vs 9%
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Kill participation
49% vs 44%
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 57 of 100, built on 48% kill participation and 13% first blood rate. Farming trails at 23, with 5.2 CS a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 5.8, in your losses 5.4 · 51W 64L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 340, in your losses 181 · 48W 56L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 61.7, in your losses 55.8 · 51W 64L