Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
425 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 67 of 100, built on 2.7 control wards a game and 0.96 vision score a minute. Farming trails at 32, with 6.4 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.