Playstyle radar
13 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
582 vs 644 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
3.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Control wards / game
3.5 vs 1.8
71 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.7 vs 2.2
99 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 53 of 100, built on 1.11 vision score a minute and 3.7 wards cleared a game. Survivability trails at 36, with 0.23 deaths a minute.
Among junglers
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.