Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.1 vs 2.2
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Wards cleared / game
2.5 vs 1.6
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 59 of 100, built on 869 damage a minute and 23% team damage share. Vision trails at 35, with 0.0 control wards a game.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.20, in your losses 0.27 · 195W 205L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 10%, in your losses 14% · 193W 203L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.2, in your losses 0.1 · 195W 205L