Playstyle
23 games
Playstyle radar
23 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
23 gamesVisionStart here
Control wards / game
1.0 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.06 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Ally heal + shield / min
52 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
CC seconds / min
1.7 vs 1.3
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.18 deaths a minute and 8% time spent dead. Vision trails at 23, with 1.0 control wards a game.
Among supports
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.