Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season107 games
What to work on
60 gamesDamageStart here
Damage / min
682 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
396 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 29, with 678 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 737, in your losses 667 · 51W 56L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 431, in your losses 391 · 51W 56L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.2, in your losses 0.9 · 51W 56L