Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
27 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.38 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Epic monsters / game
2.1 vs 1.6
74 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Kills / min
0.13 vs 0.08
76 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Kill participation
58% vs 54%
75 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: aggression peaks at 56 while utility sits at 41, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 11% · 12W 15L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.19, in your losses 0.26 · 12W 15L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.11, in your losses 1.98 · 12W 15L