Playstyle radar
27 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
27 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Epic monsters / game
2.0 vs 1.5
72 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally heal + shield / min
228 vs 101
72 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Heals + shields / min
228 vs 101
72 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 63 of 100, built on 2.0 epic monsters a game and 124 objective damage a minute. Survivability trails at 42, with 10% time spent dead.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 8%, in your losses 12% · 13W 14L
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
In your wins 0.15, in your losses 0.29 · 13W 14L