Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
71
of 100
Frontline
Damage soaked and mitigated for the duo
36
of 100
Utility
Healing and shielding for the duo
85
of 100
Control
Crowd control uptime and immobilizations
81
of 100
Mechanics
Skillshots landed and dodged
65
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1975 vs 1552
77 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
2.9 vs 2.1
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
60.0 vs 33.6
88 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 85 of 100, built on 242 ally heal + shield a minute and 242 heals + shields a minute. Frontline trails at 36, with 9% damage taken share.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.