Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season145 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Vision score / min
3.08 vs 2.77
73 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Damage / min
499 vs 350
76 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Wards cleared / game
9.7 vs 7.5
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 70 of 100, built on 2.47 vision score a minute and 7.7 wards cleared a game. Aggression trails at 34, with 0% first blood rate.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 12% · 68W 77L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 4%, in your losses 0% · 68W 77L