Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
86
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
CS / min
9.3 vs 7.6
100 of 100 against Diamond Shyvana players, and it matters: the better half of Shyvana junglers wins 69% of games, the other half 32%.
Epic monsters / game
4.3 vs 3.2
94 of 100 against Diamond Shyvana players, and it matters: the better half of Shyvana junglers wins 83% of games, the other half 26%.
Gold / min
509 vs 469
87 of 100 against Diamond Shyvana players, and it matters: the better half of Shyvana junglers wins 74% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 92 of 100, built on 4.0 epic monsters a game and 7.4 turret plates a game. Vision trails at 31, with 0.1 control wards a game.
Among junglers