Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season230 games
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
705 vs 889 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
56.2 vs 73.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Vision score / min
0.99 vs 0.84
76 of 100 against Master+ Gwen players, and it matters: the better half of Gwen top laners wins 54% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 57 of 100, built on 1.0 epic monsters a game and 459 objective damage a minute. Farming trails at 16, with 59.6 CS at 10 min.
Among top laners
Gwen top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 6.9, in your losses 6.3 · 114W 116L
Gwen top laners with above-median damage a minute win 60% of games; below it, 41%.
This season, in your wins 836, in your losses 694 · 114W 116L
Gwen top laners with above-median CS at 10 min win 55% of games; below it, 46%.
This season, in your wins 63.8, in your losses 60.4 · 114W 116L