Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season183 games
What to work on
60 gamesVisionStart here
Wards cleared / game
0.9 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
508 vs 394
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
11.9 vs 9.9
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 60 of 100, built on 493 objective damage a minute and 10.2 turret plates a game. Vision trails at 45, with 1.8 wards cleared a game.
Among top laners
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.
This season, in your wins 1.9, in your losses 1.4 · 98W 81L