Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Utility
Healing, shielding, lockdown and saves for allies
27
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season108 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Zyra players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.8
80 of 100 against Master+ Zyra players, and it matters: the better half of Zyra supports wins 81% of games, the other half 36%.
Damage / min
816 vs 680
84 of 100 against Master+ Zyra players. Keep it; it is part of how the games get won.
Team damage share
21% vs 18%
80 of 100 against Master+ Zyra players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 87 of 100, built on 745 damage a minute and 19% team damage share. Utility trails at 27, with 48 ally heal + shield a minute.
Among supports