Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.26 vs 0.20
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Solo kills / game
3.8 vs 2.6
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
CS / min
8.0 vs 7.1
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 42%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 65 of 100, built on 1.5 control wards a game and 0.86 vision score a minute. Objectives trails at 35, with 0.6 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.