Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
67
of 100
Frontline
Damage soaked and mitigated for the duo
32
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
32
of 100
Mechanics
Skillshots landed and dodged
61
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
16.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Skillshots hit / min
1.4 vs 0.7
79 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 67 of 100, built on 145 ally heal + shield a minute and 145 heals + shields a minute. Frontline trails at 32, with 9% damage taken share.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.