Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
last 60season264 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
21% vs 11%
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Team damage share
24% vs 22%
70 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 53 of 100, built on 1.7 control wards a game and 0.88 vision score a minute. Survivability trails at 16, with 15% time spent dead.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.25, in your losses 0.35 · 131W 133L
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 12%, in your losses 16% · 131W 133L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.6, in your losses 6.5 · 131W 133L