Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.5 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.9 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
389 vs 268
91 of 100 against Emerald Syndra players, and it matters: the better half of Syndra mid laners wins 76% of games, the other half 24%.
Epic monsters / game
1.8 vs 1.0
86 of 100 against Emerald Syndra players, and it matters: the better half of Syndra mid laners wins 78% of games, the other half 41%.
Damage / min
1075 vs 881
85 of 100 against Emerald Syndra players, and it matters: the better half of Syndra mid laners wins 60% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 1034 damage a minute and 25% team damage share. Vision trails at 33, with 0.0 control wards a game.
Among mid laners
Syndra mid laners with above-median CS a minute win 56% of games; below it, 44%.
Syndra mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Syndra mid laners with above-median wards cleared a game win 55% of games; below it, 48%.