Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season221 games
What to work on
60 gamesVisionStart here
Control wards / game
2.3 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally saves / game
0.68 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
CC seconds / min
1.7 vs 1.4
82 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 52 while objectives sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.5, in your losses 2.3 · 106W 115L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.8, in your losses 0.8 · 106W 115L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.67, in your losses 0.53 · 106W 115L