Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 15% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
0.9 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
791 vs 500
97 of 100 against Diamond Volibear players, and it matters: the better half of Volibear top laners wins 70% of games, the other half 27%.
Damage / min
1031 vs 797
91 of 100 against Diamond Volibear players, and it matters: the better half of Volibear top laners wins 59% of games, the other half 38%.
Epic monsters / game
1.4 vs 0.7
90 of 100 against Diamond Volibear players, and it matters: the better half of Volibear top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 81 of 100, built on 946 damage a minute and 25% team damage share. Survivability trails at 51, with 11% time spent dead.
Among top laners
Volibear top laners with above-median first blood rate win 56% of games; below it, 47%.
Volibear top laners with above-median wards cleared a game win 52% of games; below it, 47%.