Playstyle radar
52 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
33
of 100
Damage
Damage per minute and share of the duo's damage
31
of 100
Frontline
Damage soaked and mitigated for the duo
26
of 100
Utility
Healing and shielding for the duo
41
of 100
Control
Crowd control uptime and immobilizations
29
of 100
Mechanics
Skillshots landed and dodged
37
of 100
What to work on
52 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1664 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Damage / min
1257 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Contender
Solid across the board.
An even profile among Arena players: utility peaks at 41 while frontline sits at 26, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2077, in your losses 1384 · 21W 31L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1891, in your losses 827 · 21W 31L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.4, in your losses 1.7 · 21W 31L