Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
last 60season112 games
What to work on
60 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
5.9 vs 4.2
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Kill participation
57% vs 51%
85 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
22% vs 19%
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 70 of 100, built on 8% time spent dead and 0.17 deaths a minute. Aggression trails at 46, with 0% first blood rate.
Among junglers
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
This season, in your wins 4%, in your losses 0% · 53W 43L