Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.8 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
97 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 69% of games, the other half 34%.
Vision score / min
0.94 vs 0.75
85 of 100 against Diamond Shen players, and it matters: the better half of Shen top laners wins 55% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 76 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 29, with 0.0 control wards a game.
Among top laners
Shen top laners with above-median CS a minute win 57% of games; below it, 45%.
Shen top laners with above-median solo kills a game win 59% of games; below it, 46%.
Shen top laners with above-median control wards a game win 54% of games; below it, 49%.