Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
40% vs 44% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Deaths / min
0.17 vs 0.21
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Objective damage / min
426 vs 325
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Time spent dead
8% vs 10%
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 9% time spent dead and 0.18 deaths a minute. Vision trails at 38, with 0.3 control wards a game.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 1.4, in your losses 1.1 · 200W 200L
Master+ mid laners with above-median kill participation win 54% of games; below it, 50%.
This season, in your wins 46%, in your losses 43% · 200W 200L