Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
51 gamesObjectivesStart here
Objective damage / min
252 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
370 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Wards cleared / game
2.7 vs 1.5
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Control wards / game
1.1 vs 0.3
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 79 of 100, built on 3.8 wards cleared a game and 2.7 control wards a game. Farming trails at 23, with 379 gold a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
In your wins 303, in your losses 166 · 27W 23L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 402, in your losses 351 · 28W 23L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 6.4, in your losses 5.9 · 28W 23L