Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season222 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.9 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
6.1 vs 4.2
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Objective damage / min
1121 vs 925
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Kill participation
55% vs 50%
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 59 of 100, built on 20% team damage share and 742 damage a minute. Aggression trails at 38, with 0.8 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
This season, in your wins 0.9, in your losses 0.7 · 105W 117L