Playstyle radar
19 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.5 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Solo kills / game
0.3 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.19 deaths a minute. Objectives trails at 32, with 0.7 epic monsters a game.
Among bot laners
Diamond bot laners with above-median epic monsters a game win 75% of games; below it, 29%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.