Playstyle radar
22 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.7 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.26 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 74 of 100, built on 549 objective damage a minute and 11.0 turret plates a game. Survivability trails at 44, with 12% time spent dead. For a Yasuo player that is the expected shape: against other Yasuo players, survivability sits near the median.
Among mid laners
Yasuo mid laners with less time spent dead than the median win 66% of games; with more, 33%.
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with fewer deaths a minute than the median win 70% of games; with more, 30%.