Playstyle radar
39 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
39 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
62 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
293 vs 308 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 51 of 100, built on 1.67 vision score a minute and 4.2 wards cleared a game. Aggression trails at 21, with 0.09 kills a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.5, in your losses 0.9 · 11W 28L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 330, in your losses 249 · 11W 28L
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.
In your wins 356, in your losses 327 · 11W 28L