Playstyle
20 games
Playstyle radar
20 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.3 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.44 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1424 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
527 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 92 of 100, built on 35% team damage share and 1341 damage a minute. Survivability trails at 29, with 14% time spent dead.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.