Playstyle radar
35 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
35 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
4.0 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 48 while damage sits at 33, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 13% · 19W 16L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 3.0, in your losses 3.3 · 19W 16L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.10, in your losses 0.11 · 19W 16L