Playstyle radar
13 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.6 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
4.2 vs 2.9
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Turret plates / game
8.8 vs 4.2
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Deaths / min
0.15 vs 0.19
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 80 of 100, built on 867 objective damage a minute and 11.3 turret plates a game. Vision trails at 44, with 1.9 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.