Playstyle radar
24 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
First blood rate
21% vs 11%
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Control wards / game
1.5 vs 0.4
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Team damage share
26% vs 22%
88 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 68 of 100, built on 26% team damage share and 837 damage a minute. Survivability trails at 25, with 0.27 deaths a minute.
Among top laners
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.