Playstyle radar
23 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
23 gamesVisionStart here
Vision score / min
0.82 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
7.3 vs 4.2
96 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Kills / min
0.38 vs 0.26
94 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Gold / min
518 vs 454
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 80 of 100, built on 26% team damage share and 892 damage a minute. Vision trails at 32, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.