Playstyle
26 games
Playstyle radar
26 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Gold / min
478 vs 404
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Damage / min
1000 vs 792
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Control wards / game
2.3 vs 0.4
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 971 damage a minute and 25% team damage share. Survivability trails at 33, with 13% time spent dead.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.