Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
60 gamesAggressionStart here
Kill participation
52% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Turret plates / game
10.6 vs 6.1
100 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Objective damage / min
174 vs 89
97 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Gold / min
350 vs 309
91 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 80 of 100, built on 2.04 vision score a minute and 7.4 wards cleared a game. Objectives trails at 52, with 1.3 epic monsters a game.
Among supports
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 50%, in your losses 47% · 41W 43L